targetPosition | リクエストした目的地 |
path | 計算結果のパス |
bool パスが見つかった場合は true
エージェントが目標値までにたどり着く道程を計算し、path 引数に格納します
This function can be used to plan a path ahead of time to avoid a delay in gameplay when the path is needed. Another use is to check if a target position is reachable before moving the agent.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; private NavMeshAgent agent; void Start() { agent = GetComponent<NavMeshAgent>(); NavMeshPath path = new NavMeshPath(); agent.CalculatePath(target.position, path); if (path.status == NavMeshPathStatus.PathPartial) { } } }