Version: 5.4
public void Pause ();



Call Application.RequestUserAuthorization before creating a WebCamTexture.

	// Starts a camera and assigns the texture to the current renderer.
// Pauses the camera when the "Pause" button is clicked and released.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public WebCamTexture webcamTexture; void Start() { webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } void OnGUI() { if (webcamTexture.isPlaying) if (GUILayout.Button("Pause")) webcamTexture.Pause(); else if (GUILayout.Button("Play")) webcamTexture.Play(); } }