Version: 5.4
public Color GetPixel (int x, int y);


座標(x, y)のピクセルのカラーを取得します

If the pixel coordinates are out of bounds (larger than width/height or small than 0), they will be clamped or repeat based on the texture's wrap mode.

If you are reading a large block of pixels from the texture, it may be faster to use GetPixels which returns a whole block of pixel colors.