public void OnPointerDown (EventSystems.PointerEventData eventData);


eventData EventSystem によって送信されるイベントデータ


現在の状態と、Pressed (押され)ステートへの遷移を評価します

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerDownHandler// required interface when using the OnPointerDown method. { //Do this when the mouse is clicked over the selectable object this script is attached to. public void OnPointerDown (PointerEventData eventData) { Debug.Log ( + " Was Clicked."); } }