translation の方向と距離に移動します
If relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.Translate(Vector3.forward * Time.deltaTime); transform.Translate(Vector3.up * Time.deltaTime, Space.World); } }
Transform を x軸に沿って x、 y 軸に沿って y、z 軸に沿って z、移動させます。
If relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.Translate(0, 0, Time.deltaTime); transform.Translate(0, Time.deltaTime, 0, Space.World); } }
translation の方向と距離に移動します
The movement is applied relative to relativeTo
's local coordinate system.
If relativeTo
is null, the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform); } }
Transform を x軸に沿って x、 y 軸に沿って y、z 軸に沿って z、移動させます。
The movement is applied relative to relativeTo
's local coordinate system.
If relativeTo
is null, the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform); } }