Transform の親
親を変更すると親からの相対的な位置、回転、スケールが変更されますが、ワールド空間としての位置、回転、スケールは維持されます。
See Also: SetParent.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject player;
//Invoked when a button is pressed. public void SetParent( GameObject newParent ) { //Makes the GameObject "newParent" the parent of the GameObject "player". player.transform.parent = newParent.transform; //Display the parent's name in the console. Debug.Log( "Player's Parent: " + player.transform.parent.name );
// Check if the new parent has a parent GameObject. if( newParent.transform.parent != null ) { //Display the name of the grand parent of the player. Debug.Log( "Player's Grand parent: " + player.transform.parent.parent.name ); } }
public void DetachFromParent( ) { // Detaches the transform from its parent. transform.parent = null; } }