新規の空のテクスチャを作成します
テクスチャは width
(幅) height
(高さ)、指定された形式、ミップマップ、sRGB 色空間で構成されています。
Usually you will want to set the colors of the texture after creating it, using
SetPixel, SetPixels and Apply functions.
// Create a new texture and assign it to the renderer's material using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Texture2D texture = new Texture2D(128, 128); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = texture; } }
新規の空のテクスチャを作成します
The texture will be width
by height
size, with a given format
, with mipmaps
or without and in either the linear or sRGB color space.
Usually you will want to set the colors of the texture after creating it, using
SetPixel, SetPixels and Apply functions.
関連項目: SetPixel、SetPixels、Apply 関数