衝突されたオブジェクトの Transform
関連項目: Transform クラス .
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector2 direction;
void Update() { //Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position,direction,10.0f);
//If something was hit. if ( hit.collider != null ) { Transform objectHit = hit.transform;
//Display the name of the parent of the object hit. Debug.Log (objectHit.parent.name); } } }