Version: 5.4
public Transform transform ;

説明

衝突されたオブジェクトの Transform

関連項目: Transform クラス .

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector2 direction;

void Update() { //Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position,direction,10.0f);

//If something was hit. if ( hit.collider != null ) { Transform objectHit = hit.transform;

//Display the name of the parent of the object hit. Debug.Log (objectHit.parent.name); } } }