public Vector2 GetTextureOffset (string propertyName);

パラメーター

propertyName プロパティーの名前

説明

テクスチャのプロパティー名から画像のオフセットを取得します

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureOffset property, SetTextureOffset.