propertyName | プロパティーの名前 |
テクスチャのプロパティー名から画像のオフセットを取得します
Common texture names used by Unity's builtin shaders:
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap"
is the normal map.
"_Cube"
is the reflection cubemap.
See Also: mainTextureOffset property, SetTextureOffset.