Version: 5.4
public string guid ;

説明

NAT パンチスルーとの接続時に必要なホストの GUID を返す

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " guid: " + element.guid + "\n"); } } }