Version: 5.4
public Component AddComponent (string className);

説明

ゲームオブジェクトに className という名のコンポーネントクラスを追加します

Use this function to change behaviour of objects on the fly. You can also add script to game objects by passing in the name of the script class.

Some components require other components to exist in the same game object as well. This function automatically adds any required components as well eg. if you add a HingeJoint this will automatically add a Rigidbody as well.

using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start( ) { SphereCollider sc = gameObject.AddComponent( "SphereCollider" ) as SphereCollider; } }

public Component AddComponent (Type componentType);

説明

componentType のタイプからコンポーネントクラスをゲームオブジェクトに追加します。C# ユーザーはジェネリック版を使用することができます

using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start( ) { SphereCollider sc = gameObject.AddComponent( typeof(SphereCollider) ) as SphereCollider; } }

Note that there is no RemoveComponent(), to remove a component, use Object.Destroy.


public T AddComponent ();

説明

ジェネリック版。詳細については Generic Functions を参照してください。

using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start( ) { SphereCollider sc = gameObject.AddComponent<SphereCollider>( ) as SphereCollider; } }