スライダーのフィルとして使用するオプションの RectTransform。
#pragma strict
// Required when Using UI elements.
public class Example {
public var mainSlider;
public var newFillRect;
//Deactivates the old FillRect and assigns a new one.
function Start() {
mainSlider.fillRect.gameObject.SetActive(false);
mainSlider.fillRect = newFillRect;
}
}
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public Slider mainSlider; //Reference to new "RectTransform"(Child of FillArea). public RectTransform newFillRect;
//Deactivates the old FillRect and assigns a new one. void Start() { mainSlider.fillRect.gameObject.SetActive (false); mainSlider.fillRect = newFillRect; } }