Events の処理を停止し、それがキャンセルできなければ OnSubmit の送信を行う関数。
#pragma strict // Required when Using UI elements. public class Example { public var mainInputField; // Deactivates the main input field when the scene starts. function Start() { mainInputField.DeactivateInputField(); } }
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour {
public InputField mainInputField;
// Deactivates the main input field when the scene starts. void Start () { mainInputField.DeactivateInputField(); } }