テクスチャのスケールを設定します
Common texture names used by Unity's builtin shaders:
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap"
is the normal map.
"_Cube"
リフレクションキューブマップ
See Also: mainTextureScale property, GetTextureScale.
// Scroll main texture based on time
var scrollSpeed : float = 0.5; var rend: Renderer;
function Start() { rend = GetComponent.<Renderer>(); }
function Update() { // Animates main texture scale in a funky way! var scaleX : float = Mathf.Cos(Time.time) * 0.5 + 1; var scaleY : float = Mathf.Sin(Time.time) * 0.5 + 1; rend.material.SetTextureScale("_MainTex", Vector2(scaleX,scaleY)); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float scrollSpeed = 0.5F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float scaleX = Mathf.Cos(Time.time) * 0.5F + 1; float scaleY = Mathf.Sin(Time.time) * 0.5F + 1; rend.material.SetTextureScale("_MainTex", new Vector2(scaleX, scaleY)); } }