| characterPadding |
Border pixels added to character images for padding. This is useful if you want to render text using a shader which needs to render outside of the character area (like an outline shader). |
| characterSpacing |
Spacing between character images in the generated texture in pixels. This is useful if you want to render text using a shader which samples pixels outside of the character area (like an outline shader). |
| customCharacters |
A custom set of characters to be included in the Font Texture. |
| fontNames |
An array of font names, to be used when includeFontData is set to false.
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| fontRenderingMode |
Font rendering mode to use for this font.
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| fontSize |
Font size to use for importing the characters. |
| fontTextureCase |
Use this to adjust which characters should be imported. |
| fontTTFName |
The internal font name of the TTF file. |
| includeFontData |
If this is enabled, the actual font will be embedded into the asset for Dynamic fonts.
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