| accelerometerFrequency |
Accelerometer update frequency.
|
| advancedLicense |
Is the advanced version being used? |
| allowedAutorotateToLandscapeLeft |
Is auto-rotation to landscape left supported? |
| allowedAutorotateToLandscapeRight |
Is auto-rotation to landscape right supported? |
| allowedAutorotateToPortrait |
Is auto-rotation to portrait supported? |
| allowedAutorotateToPortraitUpsideDown |
Is auto-rotation to portrait upside-down supported? |
| aotOptions |
Additional AOT compilation options. Shared by AOT platforms. |
| apiCompatibilityLevel |
.NET API compatibility level. |
| bundleIdentifier |
Application bundle identifier shared between iOS & Android platforms. |
| bundleVersion |
Application bundle version shared between iOS & Android platforms.On iOS this should be used as the full incremental build version. |
| captureSingleScreen |
Defines if fullscreen games should darken secondary displays. |
| colorSpace |
Set the color space for the current project.
|
| companyName |
The name of your company.
|
| d3d11ForceExclusiveMode |
Force exclusive mode in DirectX 11.
|
| d3d9FullscreenMode |
Define how to handle fullscreen mode in Windows standalones (Direct3D 9 mode).
|
| defaultInterfaceOrientation |
Default screen orientation for mobiles. |
| defaultIsFullScreen |
If enabled, the game will default to fullscreen mode.
|
| defaultScreenHeight |
Default vertical dimension of stand-alone player window.
|
| defaultScreenWidth |
Default horizontal dimension of stand-alone player window.
|
| defaultWebScreenHeight |
Default vertical dimension of web player window.
|
| defaultWebScreenWidth |
Default horizontal dimension of web player window.
|
| displayResolutionDialog |
Defines the behaviour of the Resolution Dialog on product launch. |
| firstStreamedLevelWithResources |
First level to have access to all Resources.Load assets in Streamed Web Players.
|
| gpuSkinning |
Enable GPU skinning on capable platforms.
|
| iPhoneBundleIdentifier |
The bundle identifier of the iPhone application. |
| keyaliasPass |
Password for the key used for signing an Android application.
|
| keystorePass |
Password used for interacting with the Android Keystore.
|
| locationUsageDescription |
Describes the reason for access to the user's location data.
|
| macFullscreenMode |
Define how to handle fullscreen mode in Mac OS X standalones.
|
| MTRendering |
Is multi-threaded rendering enabled? |
| productName |
The name of your product.
|
| ps3BackgroundPath |
PS3 Background Image. |
| ps3BootCheckMaxSaveGameSizeKB |
PS3 Bootcheck maximum savegame size ( as per TRC R224 ). This should include the total estimated size for the savegames (including icon sizes). |
| ps3DLCConfigPath |
PS3 DLC Config file. |
| ps3NpCommunicationPassphrase |
The Np Comminication passphrase to use when connecting to Playstation®Network. |
| ps3SaveGameSlots |
PS3 Save Game slots. |
| ps3SoundPath |
PS3 Background Sound. |
| ps3ThumbnailPath |
PS3 Thumbnail Image. |
| ps3TitleConfigPath |
PS3 Title Config file. |
| ps3TrialMode |
PS3 Title is Trial. |
| ps3TrophyCommId |
PS3 Trophy Communication ID. |
| ps3TrophyCommSig |
PS3 Trophy Communication Signature. |
| ps3TrophyPackagePath |
PS3 Trophy Package. |
| psp2BackgroundPath |
Deprecated. |
| psp2DLCConfigPath |
Deprecated. |
| psp2NPCommsID |
PS Vita NP Communications ID.
|
| psp2NPCommsPassphrase |
PS Vita NP Passphrase.
|
| psp2NPCommsSig |
PS Vita NP Signature.
|
| psp2NPTrophyPackPath |
Path specifying wher to copy a trophy pack from. |
| psp2PackagePassword |
32 character password for use if you want to access the contents of a package. |
| psp2ParamSfxPath |
Path specifying where to copy the package parameter file (param.sfx) from. |
| psp2SoundPath |
Deprecated. |
| psp2ThumbnailPath |
Deprecated. |
| psp2TrophyCommId |
Deprecated. |
| psp2TrophyPackagePath |
Deprecated. |
| renderingPath |
Which rendering path is enabled? |
| resizableWindow |
Use resizable window in standalone player builds.
|
| resolutionDialogBanner |
The image to display in the Resolution Dialog window. |
| runInBackground |
If enabled, your game will continue to run after lost focus. |
| shortBundleVersion |
Application bundle version shared between for iOS that shows the short public version of the build. |
| statusBarHidden |
Should status bar be hidden. Shared between iOS & Android platforms. |
| stereoscopic3D |
Should player render in stereoscopic 3d on supported hardware?
|
| stripPhysics |
Remove Physics code from player to save build size (Flash only). |
| strippingLevel |
Managed code stripping level. |
| stripUnusedMeshComponents |
Should unused Mesh components be excluded from game build?
|
| targetIOSGraphics |
iOS Graphics API |
| use32BitDisplayBuffer |
32-bit Display Buffer is used. |
| useAnimatedAutorotation |
Let the OS autorotate the screen as the device orientation changes. |
| useDirect3D11 |
Should Direct3D 11 be used when available? |
| useMacAppStoreValidation |
Enable receipt validation for the Mac App Store.
|
| usePlayerLog |
Write a log file with debugging information.
|
| visibleInBackground |
On Windows, show the application in the background if Fullscreen Windowed mode is used.
|
| xboxDeployKinectHeadOrientation |
Xbox 360 Kinect Head Orientation file deployment. |
| xboxDeployKinectHeadPosition |
Xbox 360 Kinect Head Position file deployment. |
| xboxDeployKinectResources |
Xbox 360 Kinect resource file deployment. |
| xboxEnableAvatar |
Xbox 360 Avatars. |
| xboxEnableKinect |
Xbox 360 Kinect title flag - if false, the Kinect APIs are inactive. |
| xboxEnableKinectAutoTracking |
Xbox 360 Kinect automatic skeleton tracking. |
| xboxEnableSpeech |
Xbox 360 Kinect Enable Speech Engine. |
| xboxGenerateSpa |
Xbox 360 auto-generation of _SPAConfig.cs. |
| xboxImageXexFilePath |
Xbox 360 ImageXex override configuration file path. |
| xboxSpaFilePath |
Xbox 360 SPA file path. |
| xboxSpeechDB |
Xbox 360 Kinect Speech DB. |
| xboxSplashScreen |
Xbox 360 splash screen. |
| xboxTitleId |
Xbox 360 title id. |