サーバーがNATパンチスルーを必要としているかを確認する
	// Requests info from the master server and prints if each host
	// uses NAT punchthrough.
	function Start() {
		var hostData : HostData[] = MasterServer.PollHostList();
		for(var element : HostData in hostData) {
			Debug.Log(element.gameName + " Uses NAT: " + element.useNat);
		}
	}
      using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " Uses NAT: " + element.useNat); } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: hostData as (HostData) = MasterServer.PollHostList() for element as HostData in hostData: Debug.Log(((element.gameName + ' Uses NAT: ') + element.useNat))