public static function RegisterPersistentListener(unityEvent:
UnityEvent<T0,T1,T2,T3>,
index: int,
call: UnityAction<T0,T1,T2,T3>):
void;
public static void RegisterPersistentListener(UnityEvent<T0,T1,T2,T3> unityEvent,
int index,
UnityAction<T0,T1,T2,T3> call);
public static
def RegisterPersistentListener(unityEvent as UnityEvent<T0,T1,T2,T3>,
index as int,
call as UnityAction<T0,T1,T2,T3>)
as void