Unity - スクリプティング API: Events.UnityEventTools.AddPersistentListener
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Events.UnityEventTools.AddPersistentListener

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public static function AddPersistentListener(unityEvent: UnityEvent<T0,T1,T2,T3>, call: UnityAction<T0,T1,T2,T3>): void;
public static void AddPersistentListener(UnityEvent<T0,T1,T2,T3> unityEvent, UnityAction<T0,T1,T2,T3> call);
public static def AddPersistentListener(unityEvent as UnityEvent<T0,T1,T2,T3>, call as UnityAction<T0,T1,T2,T3>) as void

Parameters

unityEvent 修正するunityEvent
call 呼び出す関数

Description

呼び出す永続的なリスナーを追加します。イベントや呼び出した位置から送られた引数を使って実行します。