public static function AddPersistentListener(unityEvent:
UnityEvent<T0,T1,T2,T3>,
call: UnityAction<T0,T1,T2,T3>):
void;
public static void AddPersistentListener(UnityEvent<T0,T1,T2,T3> unityEvent,
UnityAction<T0,T1,T2,T3> call);
public static
def AddPersistentListener(unityEvent as UnityEvent<T0,T1,T2,T3>,
call as UnityAction<T0,T1,T2,T3>)
as void