Unity - スクリプティング API: Events.UnityEventTools.AddBoolPersistentListener
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Events.UnityEventTools.AddBoolPersistentListener

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public static function AddBoolPersistentListener(unityEvent: UnityEventBase, call: UnityAction<bool>, argument: bool): void;
public static void AddBoolPersistentListener(UnityEventBase unityEvent, UnityAction<bool> call, bool argument);
public static def AddBoolPersistentListener(unityEvent as UnityEventBase, call as UnityAction<bool>, argument as bool) as void

Parameters

unityEvent 修正するunityEvent
call 呼び出す関数
argument 実行する時に使用する引数

Description

呼び出す永続性とプリセットのリスナーを追加します