キーボードのイベントかどうか (Read Only)
// Detects any keyboard event
function OnGUI() {
var e : Event = Event.current;
if (e.isKey){
Debug.Log("Detected a keyboard event!");
}
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isKey) Debug.Log("Detected a keyboard event!"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: e as Event = Event.current if e.isKey: Debug.Log('Detected a keyboard event!')