Add this attribute to a method to get a notification just after building the player.
'target' The platform the build targetted. 'pathToBuiltProject' The file path to the build project. A method with this attribute will also get called when entering Playmode , when Application.Loadlevel or Application.LoadLevelAdditive is called.
// C# example:
// Automatically creates a game object with a primitive mesh renderer and appropriate collider.
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
public class MyBuildPostprocessor {
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) {
Debug.Log( pathToBuiltProject );
}
}
// Javascript example:
#pragma strict
import UnityEditor.Callbacks;
@PostProcessBuild
static function OnPostprocessBuild( target : BuildTarget, pathToBuiltProject : String ) {
Debug.Log( pathToBuiltProject );
}