clip | 再生させるクリップ |
volumeScale | オーディオのボリューム。デフォルトは1 |
一度だけ再生する。
@script RequireComponent(AudioSource) // Play impact audio clip at volume 0.7 var impact : AudioClip; function OnCollisionEnter () { audio.PlayOneShot(impact, 0.7); }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip impact; void OnCollisionEnter() { audio.PlayOneShot(impact, 0.7F); } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] public class ExampleClass(MonoBehaviour): public impact as AudioClip def OnCollisionEnter() as void: audio.PlayOneShot(impact, 0.7F)
See Also: AudioSource.Play.