秒単位の再生時間。
Use this to read current playback time or to seek to a new playback time.
Be aware that: On a compressed audio track position does not necessary reflect the actual time in the track
Compressed audio is represented as a set of so-called packets.
The length of a packet depends on the compression settings and can quite often be 2-3 seconds per packet.
See Also: timeSamples variable.
// Prints the elapsed time in seconds the audio
// source has been playing.
// Press "Return" to start the song and see how the
// time gets restarted..
function Update() {
if(Input.GetKeyDown(KeyCode.Return)) {
audio.Stop();
audio.Play();
}
Debug.Log(audio.time);
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.time); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: if Input.GetKeyDown(KeyCode.Return): audio.Stop() audio.Play() Debug.Log(audio.time)