/name/ という名のアニメーションが再生中かどうかを確認します。
// Plays an animation only if we are not playing it already.
function OnMouseEnter() {
if (!animation.IsPlaying("mouseOverEffect"))
animation.Play("mouseOverEffect");
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnMouseEnter() { if (!animation.IsPlaying("mouseOverEffect")) animation.Play("mouseOverEffect"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnMouseEnter() as void: if not animation.IsPlaying('mouseOverEffect'): animation.Play('mouseOverEffect')