meshId | The MeshId of the mesh you wish to generate. |
mesh | The Mesh to write the results into. |
meshCollider | (Optional) The MeshCollider to populate with physics data. This may be null. |
attributes | The vertex attributes you'd like to use. |
onMeshGenerationComplete | The delegate to invoke when the generation completes. |
Requests the generation of the Mesh with MeshId meshId
. Unity calls onMeshGenerationComplete
when generation finishes.
Use this method to request that a mesh is asynchronously generated. "Generation" includes extracting the mesh data from the subsystem's mesh provider (e.g., an AR device) and baking the MeshCollider (if meshCollider
is not null).
This happens in a background thread. For large meshes, this can take several frames to complete. onMeshGenerationComplete
is invoked when the generation completes.
The mesh vertices are provided in session space.
Additional resources: XRMeshSubsystem.TryGetMeshInfos
meshId | The MeshId of the mesh you wish to generate. |
mesh | The Mesh to write the results into. |
meshCollider | (Optional) The MeshCollider to populate with physics data. This may be null. |
attributes | The vertex attributes you'd like to use. |
onMeshGenerationComplete | The delegate to invoke when the generation completes. |
options | The mesh generation options. |
Requests the generation of the Mesh with MeshId meshId
. Unity calls onMeshGenerationComplete
when generation finishes.
This variant allows you to specify additional mesh generation options.
Note: If the MeshGenerationOptions.ConsumeTransform flag is set in the options
argument, the resulting mesh will be relative to the transform provided by the MeshGenerationResult. If this flag is not set, the vertices are transformed into session space and the MeshGenerationResult will contain an identity transform.
Additional resources: XRMeshSubsystem.TryGetMeshInfos