Version: 2023.2
言語: 日本語

説明

16-bit float number.

This format matches the "FP16" or "half" data type in graphics APIs or shader languages. It is a floating-point number with 1 sign bit, 5 exponent bits, and 10 explicitly stored significand bits.

Additional resources: Mesh class, VertexAttribute enum, Mesh.GetVertexAttributeFormat.