Version: 2023.2
言語: 日本語
public void RequestAsyncReadback (ComputeBuffer src, Action<AsyncGPUReadbackRequest> callback);
public void RequestAsyncReadback (ComputeBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback);
public void RequestAsyncReadback (GraphicsBuffer src, Action<AsyncGPUReadbackRequest> callback);
public void RequestAsyncReadback (GraphicsBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback);
public void RequestAsyncReadback (Texture src, Action<AsyncGPUReadbackRequest> callback);
public void RequestAsyncReadback (Texture src, int mipIndex, Action<AsyncGPUReadbackRequest> callback);
public void RequestAsyncReadback (Texture src, int mipIndex, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback);
public void RequestAsyncReadback (Texture src, int mipIndex, Experimental.Rendering.GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback);
public void RequestAsyncReadback (Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, Action<AsyncGPUReadbackRequest> callback);
public void RequestAsyncReadback (Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback);
public void RequestAsyncReadback (Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, Experimental.Rendering.GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback);

パラメーター

src The resource to read the data from.
size Size in bytes of the data to be retrieved from the ComputeBuffer or GraphicsBuffer.
offset Offset in bytes in the ComputeBuffer or GraphicsBuffer.
mipIndex The index of the mipmap to be fetched.
dstFormat The target TextureFormat of the data. Conversion will happen automatically if format is different from the format stored on GPU.
x Starting X coordinate in pixels of the Texture data to be fetched.
y Starting Y coordinate in pixels of the Texture data to be fetched.
z Start Z coordinate in pixels for the Texture3D being fetched. Index of Start layer for TextureCube, Texture2DArray and TextureCubeArray being fetched.
depth Depth in pixels for Texture3D being fetched. Number of layers for TextureCube, TextureArray and TextureCubeArray.
width Width in pixels of the Texture data to be fetched.
height Height in pixels of the Texture data to be fetched.
callback A delegate System.Action called once the request is fullfilled. The done request is passed as parameter to the System.Action.

説明

Adds an asynchonous GPU readback request command to the command buffer.

Additional resources: AsyncGPUReadback.Request.