Version: 2023.2
言語: 日本語

BatchRendererGroup.GetConstantBufferMaxWindowSize

マニュアルに切り替える
public static int GetConstantBufferMaxWindowSize ();

戻り値

int The maximum window size in bytes.

説明

Defines the maxiumum amount (in bytes) the BatchRendererGroup constant buffer window size is visible from the shader.

The BatchRendererGroup API is different from SystemInfo.maxConstantBufferSize because it uses Universal Buffer Objects (UBOs) in a different way from other rendering paths. This means it requires different size and alignment constraints on GL platforms.