Version: 2023.2
言語: 日本語
public int RenderProbe (RenderTexture targetTexture= null);

パラメーター

targetTexture Target RenderTexture in which rendering should be done. Specifying null will update the probe's default texture.

戻り値

int An integer representing a RenderID which can subsequently be used to check if the probe has finished rendering while rendering in time-slice mode.

Additional resources: IsFinishedRendering Additional resources: timeSlicingMode

説明

プローブのキューブマップを更新します。