Version: 2023.2
言語: 日本語

RaycastCommandConstructor

マニュアルに切り替える
public RaycastCommand (Vector3 from, Vector3 direction, QueryParameters queryParameters, float distance);

パラメーター

from ワールド座標でのレイの開始地点
direction レイの方向
distance The maximum distance the ray should check for collisions.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask, hit multiple mesh faces, hit triggers and hit backfaces.

説明

Create a RaycastCommand.

The query is run in the default physics scene.


public RaycastCommand (PhysicsScene physicsScene, Vector3 from, Vector3 direction, QueryParameters queryParameters, float distance);

パラメーター

physicsScene The physics scene to run the raycast query in.
from ワールド座標でのレイの開始地点
direction レイの方向
distance The maximum distance the ray should check for collisions.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask, hit multiple mesh faces, hit triggers and hit backfaces.

説明

Create a RaycastCommand.


Obsolete public RaycastCommand (Vector3 from, Vector3 direction, float distance, int layerMask, int maxHits);

パラメーター

from ワールド座標でのレイの開始地点
direction レイの方向
distance The maximum distance the ray should check for collisions.
layerMask A LayerMask that is used to selectively ignore Colliders when casting a ray.
maxHits The maximum number of Colliders the ray can hit.

説明

Create a RaycastCommand.

The query is run in the default physics scene.


Obsolete public RaycastCommand (PhysicsScene physicsScene, Vector3 from, Vector3 direction, float distance, int layerMask, int maxHits);

パラメーター

physicsScene The physics scene to run the raycast query in.
from ワールド座標でのレイの開始地点
direction レイの方向
distance The maximum distance the ray should check for collisions.
layerMask A LayerMask that is used to selectively ignore Colliders when casting a ray.
maxHits The maximum number of Colliders the ray can hit.

説明

Create a RaycastCommand.