Version: 2023.2
言語: 日本語
public void SetVertices (Vector3[] inVertices);
public void SetVertices (List<Vector3> inVertices);
public void SetVertices (NativeArray<T> inVertices);

パラメーター

inVertices Per-vertex positions.

説明

新しい頂点位置の配列を割り当てます

Additional resources: vertices property.


public void SetVertices (Vector3[] inVertices, int start, int length, Rendering.MeshUpdateFlags flags= MeshUpdateFlags.Default);
public void SetVertices (List<Vector3> inVertices, int start, int length, Rendering.MeshUpdateFlags flags= MeshUpdateFlags.Default);
public void SetVertices (NativeArray<T> inVertices, int start, int length, Rendering.MeshUpdateFlags flags= MeshUpdateFlags.Default);

パラメーター

inVertices Per-vertex positions.
start Index of the first element to take from the input array.
length Number of elements to take from the input array.
flags Flags controlling the function behavior, see MeshUpdateFlags.

説明

Sets the vertex positions of the Mesh, using a part of the input array.

This method behaves as if you called SetVertices with an array that is a slice of the whole array, starting at start index and being of a given length. The resulting Mesh has length amount of vertices.