Version: 2023.2
言語: 日本語
public void SetNormals (Vector3[] inNormals);
public void SetNormals (List<Vector3> inNormals);
public void SetNormals (NativeArray<T> inNormals);

パラメーター

inNormals 頂点ごとの法線

説明

メッシュの法線を設定します。

Additional resources: normals property.


public void SetNormals (Vector3[] inNormals, int start, int length, Rendering.MeshUpdateFlags flags= MeshUpdateFlags.Default);
public void SetNormals (List<Vector3> inNormals, int start, int length, Rendering.MeshUpdateFlags flags= MeshUpdateFlags.Default);
public void SetNormals (NativeArray<T> inNormals, int start, int length, Rendering.MeshUpdateFlags flags= MeshUpdateFlags.Default);

パラメーター

inNormals 頂点ごとの法線
start Index of the first element to take from the input array.
length Number of elements to take from the input array.
flags Flags controlling the function behavior, see MeshUpdateFlags.

説明

Sets the vertex normals of the Mesh, using a part of the input array.

This method behaves as if you called SetNormals with an array that is a slice of the whole array, starting at start index and being of a given length. The resulting Mesh has length amount of vertices.