name | プロパティーの名前 |
nameID | The name ID of the property. Use Shader.PropertyToID to get this ID. |
bool Returns true if MaterialPropertyBlock has this property.
Checks if MaterialPropertyBlock has the Float property with the given name or name ID. To set the property, use SetFloat.
Additional resources: MaterialPropertyBlock, HasProperty, HasTexture, HasBuffer, HasColor, HasConstantBuffer, HasInt, HasMatrix, HasVector.