Version: 2023.2
言語: 日本語

Material.IsPropertyLockedByAncestor

マニュアルに切り替える
public bool IsPropertyLockedByAncestor (string name);
public bool IsPropertyLockedByAncestor (int nameID);

パラメーター

nameID プロパティー名 ID。Shader.PropertyToID を使って取得します。
name プロパティー名。例えば、"_SrcBlend"。

戻り値

bool Returns true if the property you pass in is locked by any of ancestor of this material. Otherwise, returns false.

説明

Checks whether a property is locked by any of ancestor of this material.

If a property is locked by an ancestor of the material, any change to the property on this Material will not have any effect until the property is unlocked by the ancestor. Note that this method is Editor-only.

Additional resources: Material.SetPropertyLock.