name | プロパティーの名前 |
nameID | The name ID of the property. Use Shader.PropertyToID to get this ID. |
bool Returns true if the ShaderLab file assigned to the Material has this property.
Checks if the ShaderLab file assigned to the Material has a ComputeBuffer property with the given name.
Additional resources: MaterialPropertyBlock, HasProperty, HasFloat, HasTexture, HasColor, HasConstantBuffer, HasInt, HasMatrix, HasVector.