Version: 2023.2
言語: 日本語

説明

Raw ComputeBuffer type (byte address buffer).

In HLSL shaders, this maps to ByteAddressBuffer or RWByteAddressBuffer. Underlying DX11 format for shader access is typeless R32.

See Microsoft's HLSL documentation on ByteAddressBuffer and RWByteAddressBuffer.

Additional resources: ComputeBuffer, ComputeShader, Material.SetBuffer.