Version: 2023.2
言語: 日本語

ContentBuildInterface.GetGlobalUsageFromGraphicsSettings

マニュアルに切り替える
public static Build.Content.BuildUsageTagGlobal GetGlobalUsageFromGraphicsSettings ();

説明

Returns the global usage information calculated by the Shader Stripping section of Graphics Settings.

Internal use only. See note on ContentBuildInterface.