Version: 2023.1
言語: 日本語
public Vector3 GetAccumulatedTorque (float step= Time.fixedDeltaTime);

パラメーター

step The timestep of the next physics simulation.

戻り値

Vector3 Accumulated torque expressed in ForceMode.Force.

説明

Returns the torque that the Rigidbody has accumulated before the simulation step.

The accumulated torque is reset during each physics simulation step.

using UnityEngine;

public class AddTorqueScript : MonoBehaviour { private Rigidbody rigidbody;

void Start() { rigidbody = GetComponent<Rigidbody>(); rigidbody.useGravity = false; }

private void FixedUpdate() { rigidbody.AddTorque(Vector3.right * 10f, ForceMode.Impulse); var accumulatedTorque = rigidbody.GetAccumulatedTorque(); rigidbody.AddTorque(accumulatedTorque * -1f, ForceMode.Force); } }

In this example, the angular velocity of the Rigidbody is 0.