path | ターゲットとなるフォルダーのパス名。空文字を指定した場合は、Resources フォルダーにあるすべてのアセットを読み込みます。 |
systemTypeInstance | Type 取得するアセットの型 |
パスを設定し、Resources フォルダーにあるアセットを非同期で読み込みます
Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed.
Only objects of type will be returned if this parameter is supplied.
The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
Note: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.
path | ターゲットとなるフォルダーのパス名。空文字を指定した場合は、Resources フォルダーにあるすべてのアセットを読み込みます。 |
パスを設定し、Resources フォルダーにあるアセットを非同期で読み込みます
Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed.
Only objects of type T
will be returned.
The path
is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
Note: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.
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