name | The name of the property being set. |
nameID | The ID of the property as given by Shader.PropertyToID. |
values | The matrix array to set. |
Sets a matrix array uniform.
Only shaders defined in the .raytrace file can access the matrix array you designate as the argument for this method. To make this matrix array accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalMatrixArray method instead.