When this flag is set, Unity does not perform per-object culling.
By default, when using a Scriptable Render Pipeline, Unity performs per-object culling for Lights and Reflection Probes. This means that Unity pairs visible Lights and Reflection Probes with visible Renderers in their zone of influence when it performs a culling operation.
When this flag is set, Unity does not perform per-object culling of Lights or Reflection Probes. If you are creating a custom Scriptable Render Pipeline that does not use per-object lighting, set this flag to avoid wasted CPU operations.
Default value: unset.
See Also: ScriptableCullingParameters.cullingOptions, ScriptableRenderContext.Cull, CullingResults.