Version: 2023.1
言語: 日本語

CommandBuffer.SetRayTracingVectorArrayParam

マニュアルに切り替える
public void SetRayTracingVectorArrayParam (Rendering.RayTracingShader rayTracingShader, string name, params Vector4[] values);
public void SetRayTracingVectorArrayParam (Rendering.RayTracingShader rayTracingShader, int nameID, params Vector4[] values);

パラメーター

rayTracingShader RayTracingShader to set parameter for.
name プロパティー名
nameID Property name ID. Use Shader.PropertyToID to get this ID.
values 設定値

説明

Adds a command to set a vector array parameter on a RayTracingShader.

Only shaders defined in the .raytrace file can access the vector array you designate as the argument for this method. To make this vector array accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalVectorArray method instead.