Version: 2023.1
言語: 日本語
public void SetRayTracingTextureParam (Rendering.RayTracingShader rayTracingShader, string name, Rendering.RenderTargetIdentifier rt);
public void SetRayTracingTextureParam (Rendering.RayTracingShader rayTracingShader, int nameID, Rendering.RenderTargetIdentifier rt);

パラメーター

rayTracingShader RayTracingShader to set parameter for.
name Name of the texture variable in shader code.
nameID The ID of the property name for the texture in shader code. Use Shader.PropertyToID to get this ID.
rt Texture value or identifier to set, see RenderTargetIdentifier.

説明

Adds a command to set a texture parameter on a RayTracingShader.

Only shaders defined in the .raytrace file can access the texture you designate as the argument for this method. To make this texture accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalTexture method instead.