Version: 2023.1
言語: 日本語
public void Action (int instanceId, string pathName, string resourceFile);

パラメーター

instanceId The instance ID of the edited asset.
pathName アセットのパス
resourceFile The resource file string argument passed to ProjectWindowUtil.StartNameEditingIfProjectWindowExists.

説明

Unity calls this function when the user accepts an edited name, either by pressing the Enter key or by losing the keyboard input focus.