Version: 2023.1
言語: 日本語
public void SetPropertyLock (string name, bool value);
public void SetPropertyLock (int nameID, bool value);

パラメーター

nameID プロパティー名 ID。Shader.PropertyToID を使って取得します。
name プロパティー名。例えば、"_SrcBlend"。
value The desired lock state.

説明

Sets the lock state of a property for this material.

If a property is locked by the material, any Material Variant inheriting from this Material will be unable to change the value of the property. Note that this method is Editor-only.

See Also: Material.GetPropertyLock, Material.IsPropertyLockedByAncestor.