Version: 2023.1
言語: 日本語
public static void DrawAAPolyLine (Color[] colors, Vector3[] points);
public static void DrawAAPolyLine (float width, Color[] colors, Vector3[] points);
public static void DrawAAPolyLine (params Vector3[] points);
public static void DrawAAPolyLine (float width, params Vector3[] points);
public static void DrawAAPolyLine (Texture2D lineTex, params Vector3[] points);
public static void DrawAAPolyLine (float width, int actualNumberOfPoints, params Vector3[] points);
public static void DrawAAPolyLine (Texture2D lineTex, float width, params Vector3[] points);

パラメーター

lineTex The AA texture used for rendering.
width 線の幅
points ラインを構築するためのポイントのリスト
colors The colors to apply to each point. Must match the length of the points array or actualNumberOfPoints, whichever is lower and greater than zero.
actualNumberOfPoints The total number of vertices to draw of the points array. Use this to keep a reusable buffer of point values without the need to resize frequently.

説明

位置の配列と幅で指定したアンチエイリアスのかかった線を描きます。

**注意:** 画面サイズに対して固定サイズのハンドルを持ちたい場合、HandleUtility.GetHandleSize を使用します。

Note: To get an anti-aliased effect use a texture that is 1x2 pixels with one transparent white pixel and one opaque white pixel.