position | A 3D point in world space. |
eye | Optional argument that can be used to specify which eye transform to use. Default is Mono. |
ワールド空間の position
をスクリーン空間に変換します。
Screenspace is defined in pixels. The lower left pixel of the screen is (0,0). The upper right pixel of the screen is (screen width in pixels - 1, screen height in pixels - 1).
The z coordinate is the distance from the camera in world units.
If position
is outside the Camera's viewing volume, Unity returns a screen position that's off-screen.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; Camera cam;
void Start() { cam = GetComponent<Camera>(); }
void Update() { Vector3 screenPos = cam.WorldToScreenPoint(target.position); Debug.Log("target is " + screenPos.x + " pixels from the left"); } }