ビューポート空間の position
をスクリーン空間に変換します。
Viewport space is normalized and relative to the camera. The bottom-left of the camera is
(0,0); the top-right is (1,1). The z position is in world units from the camera.
スクリーンスペースはピクセルで定義されます。画面の左下端は (0,0); 右上端は (pixelWidth -1,pixelHeight -1)。z 位置はカメラからのワールド単位です。
using UnityEngine;
public class Example : MonoBehaviour { // Draw an image based on normalized view coordinates // rather than pixel positions. Texture2D bottomPanel;
void VPToScreenPtExample() { var origin = Camera.main.ViewportToScreenPoint(new Vector3(0.25f, 0.1f, 0)); var extent = Camera.main.ViewportToScreenPoint(new Vector3(0.5f, 0.2f, 0));
GUI.DrawTexture(new Rect(origin.x, origin.y, extent.x, extent.y), bottomPanel); } }