report | A report containing information about the build, such as its target platform and output path. |
Implement this function to receive a callback before the build is started.
This callback is invoked during Player builds, but not during AssetBundle builds.
See Also: IPostprocessBuildWithReport, BuildPlayerProcessor, BuildPipeline.BuildPlayer
using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine;
class MyCustomBuildProcessor : IPreprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPreprocessBuild for target " + report.summary.platform + " at path " + report.summary.outputPath); } }